51 research outputs found

    AIC, Cp and estimators of loss for elliptically symmetric distributions

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    In this article, we develop a modern perspective on Akaike's Information Criterion and Mallows' Cp for model selection. Despite the diff erences in their respective motivation, they are equivalent in the special case of Gaussian linear regression. In this case they are also equivalent to a third criterion, an unbiased estimator of the quadratic prediction loss, derived from loss estimation theory. Our first contribution is to provide an explicit link between loss estimation and model selection through a new oracle inequality. We then show that the form of the unbiased estimator of the quadratic prediction loss under a Gaussian assumption still holds under a more general distributional assumption, the family of spherically symmetric distributions. One of the features of our results is that our criterion does not rely on the speci ficity of the distribution, but only on its spherical symmetry. Also this family of laws o ffers some dependence property between the observations, a case not often studied

    Joint outlier detection and variable selection using discrete optimization

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    In regression, the quality of estimators is known to be very sensitive to the presence of spurious variables and outliers. Unfortunately, this is a frequent situation when dealing with real data. To handle outlier proneness and achieve variable selection, we propose a robust method performing the outright rejection of discordant observations together with the selection of relevant variables. A natural way to define the corresponding optimization problem is to use the â„“0 norm and recast it as a mixed integer optimization problem. To retrieve this global solution more efficiently, we suggest the use of additional constraints as well as a clever initialization. To this end, an efficient and scalable non-convex proximal alternate algorithm is introduced. An empirical comparison between the â„“0 norm approach and its â„“1 relaxation is presented as well. Results on both synthetic and real data sets provided that the mixed integer programming approach and its discrete first order warm start provide high quality solutions

    Technical report : SVM in Krein spaces

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    Support vector machines (SVM) and kernel methods have been highly successful in many application areas. However, the requirement that the kernel is symmetric positive semidefinite, Mercer's condition, is not always verifi ed in practice. When it is not, the kernel is called indefi nite. Various heuristics and specialized methods have been proposed to address indefi nite kernels, from simple tricks such as removing negative eigenvalues, to advanced methods that de-noise the kernel by considering the negative part of the kernel as noise. Most approaches aim at correcting an inde finite kernel in order to provide a positive one. We propose a new SVM approach that deals directly with inde finite kernels. In contrast to previous approaches, we embrace the underlying idea that the negative part of an inde finite kernel may contain valuable information. To de fine such a method, the SVM formulation has to be adapted to a non usual form: the stabilization. The hypothesis space, usually a Hilbert space, becomes a Krei n space. This work explores this new formulation, and proposes two practical algorithms (ESVM and KSVM) that outperform the approaches that modify the kernel. Moreover, the solution depends on the original kernel and thus can be used on any new point without loss of accurac

    Learning to Recognize Touch Gestures: Recurrent vs. Convolutional Features and Dynamic Sampling

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    International audienceWe propose a fully automatic method for learning gestures on big touch devices in a potentially multiuser context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g. device sizes, sampling frequencies and regularities). Based on deep neural networks, our method features a novel dynamic sampling and temporal normalization component, transforming variable length gestures into fixed length representations while preserving finger/surface contact transitions, that is, the topology of the signal. This sequential representation is then processed with a convolutional model capable, unlike recurrent networks, of learning hierarchical representations with different levels of abstraction. To demonstrate the interest of the proposed method, we introduce a new touch gestures dataset with 6591 gestures performed by 27 people, which is, up to our knowledge, the first of its kind: a publicly available multi-touch gesture dataset for interaction. We also tested our method on a standard dataset of symbolic touch gesture recognition, the MMG dataset, outperforming the state of the art and reporting close to perfect performance

    Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning

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    Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protocol allowing to map a 2D user input to 3D actions in virtual environments using reinforcement learning (RL). A fundamental problem of RL methods is the vast amount of interactions often required, which are difficult to come by when humans are involved. To overcome this limitation, we make use of two collaborative agents. The first agent models the human by learning to perform the 2D finger trajectories. The second agent acts as the interaction protocol, interpreting and translating to 3D operations the 2D finger trajectories from the first agent. We restrict the learned 2D trajectories to be similar to a training set of collected human gestures by first performing state representation learning, prior to reinforcement learning. This state representation learning is addressed by projecting the gestures into a latent space learned by a variational auto encoder (VAE)

    Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning

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    International audienceUsing touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems(GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user.We propose to automatically learn a new interaction protocol allowing to map a 2D user input to 3D actions in virtual environments using reinforcement learning (RL). A fundamental problem of RL methods is the vast amount of interactions often required, which are difficult to come by when humans are involved. To overcome this limitation, we make use of two collaborative agents. The first agent models the human by learning to perform the 2D finger trajectories. The second agent acts as the interaction protocol, interpreting and translating to 3D operations the 2D finger trajectories from the first agent. We restrict the learned 2D trajectories to be similar to a training set of collected human gestures by first performing state representation learning, prior to reinforcement learning. This state representation learning is addressed by projecting the gestures into a latent space learned by a variational auto encoder (VAE)

    Classification de signaux invariante en translation

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    Cet article présente une méthode de classification de signaux non-stationnaires dans le cas où les signaux contiennent des motifs caractéristiques dont la position temporelle est variable est inconnue. Nous avons montré que la construction d'une représentation graphique des signaux, basée sur une transformée en ondelettes continues permet de s'affranchir d'une référence temporelle absolue et de faire face efficacement à ce problème. Après avoir défini un produit scalaire entre graphes, nous avons comparé les résultats en classification entre les SVM et, les kppv

    SimpleMKL

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    International audienceMultiple kernel learning aims at simultaneously learning a kernel and the associated predictor in supervised learning settings. For the support vector machine, an efficient and general multiple kernel learning (MKL) algorithm, based on semi-infinite linear progamming, has been recently proposed. This approach has opened new perspectives since itmakes the MKL approach tractable for large-scale problems, by iteratively using existing support vector machine code. However, it turns out that this iterative algorithm needs numerous iterations for converging towards a reasonable solution. In this paper, we address the MKL problem through an adaptive 2-norm regularization formulation that encourages sparse kernel combinations. Apart from learning the combination, we solve a standard SVM optimization problem, where the kernel is defined as a linear combination of multiple kernels. We propose an algorithm, named SimpleMKL, for solving this MKL problem and provide a new insight on MKL algorithms based on mixed-norm regularization by showing that the two approaches are equivalent. Furthermore, we show how SimpleMKL can be applied beyond binary classification, for problems like regression, clustering (one-class classification) or multiclass classification. Ex- perimental results show that the proposed algorithm converges rapidly and that its efficiency compares favorably to other MKL algorithms. Finally, we illustrate the usefulness of MKL for some regressors based on wavelet kernels and on some model selection problems related to multiclass classification problems. A SimpleMKL Toolbox is available at http://asi.insa-rouen.fr/enseignants/~arakotom/code/mklindex.htm
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